![]() You don't get to choose these medals, they just rotate every seven days. Of the 34 medals to collect, only five are available each week. Your squad will lose the round, but fuck it, I'm all right jack. Playing to the objective becomes get 10 headshots with a shotgun. We should be toughing it out together to win the fight not running off to fulfil an awkward criteria. The player becomes selfish, fighting for themselves in a multiplayer game that's all about teamwork. Instead, it asks the soldier to jump through hoops to complete niche tasks that don't help your squad, your army or the battle you're trying to win. ![]() ![]() Stop an approaching tank as your squad mates flee. Save a buddy as the mortars drop all around you. It should reward the player for trying out new weapons, classes and strategies while under fire, asking them to push a little harder while already feeling the pressure of intense combat. "For the price of notching up a single headshot, your squad just lost another objective, your teammates are dead and you lost the battle, only earning mediocre XP as a result."īattlefield 1's medal system tasks the player with completing a set number of goals in a certain order, handing out a significant 5000 XP on completion and a nice shiny badge to decorate your stats. ![]() A ration book approach to medals is counterproductive, as squads fall apart in favour of selfish goals. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |